Sto proc modifier. Critical Hit Severity, which determines how much addition...
Sto proc modifier. Critical Hit Severity, which determines how much additional damage is dealt by a Torpedo Launchers are a type of ship weapon. Many weapons have a second proc (the special effects a weapon has, most of which have a 2. g Dual-Proc: These weapons combine a standard damage and proc with a second proc—this comes at the cost of one Modifier. A proc in Star Trek Online and other MMOs is a term used to describe a special effect or bonus that is activated on a piece of equipment, generally with a low percentage chance to happen. They are not affected by Weapon Power. There are a few weapon procs which aren't on a first shot only proc rate but I'll go into these at a later date. Shields drastically reduce the effects of kinetic damage. If more than four modifiers are needed, use modifier 99 (overflow) as the fourth modifier and enter the additional modifiers in the narrative field of the claim. I tried reading the wiki, but the info overload doesn't make much sense. Many younger people often tend to want to interpret terms that are unfamiliar to them as acronyms and as such want to backronym the term proc as being Feb 26, 2025 · Fight the Corruption in Star Trek Online's new season! Celebrate the 16th anniversary by completing the new event for the Empersa Alliance Miracle Worker Juggernaut, or fuse your luck with the new [Aetherian Concordium Lock Box]! The second is the type weapon procs are; as in every weapon type has a chance to proc at the beginning (first shot) of its cycle (see here for more information on cycles and hastes and how they interact). In the process a lot of weapons gained the [weapons proc] mod, like the rep weapons for example, as their specific weapons effect (their Proc) is now considered a mod. The damage done by This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. 5% chance) which occupies a mod slot, but it wasn't literally a modifier before re-engineering was introduced. The same modifiers may appear multiple times (e. -For everyone else, use [CrtD Weapon modifiers, and what they all mean? Do the modifiers really matter overall? I haven't really looked at them in great detail, and want to know what to look out for when I'm crafting weapons, as so not so sell them or salvage them. The following documentation is transcluded from Template:Energy weapon modifiers/doc (edit): This template is used to call the modifiers for a specific weapon type… In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. I am trying to find out personally the mods for warpcores and which ones get amp. There are several types of Torpedo Launcher available in the game which are listed below. Thank you and good day everyone. Does anyone have a list or could compile a list of rep items with the modifiers they get when there quality upgrades? If that would be much appreciated. 5% chance to proc (and will only roll once per cycle like all mods). These weapons are available from Lock Boxes and the Reputation System. Each type of torpedo holds a different bonus (often referred to as a proc). Improved by the Weapon Specialization space skill, and the modifiers [CritH] or [CrtH] on weapons. The critical hit mechanic consists of two components: Critical Hit Chance, the chance that an attack can deal additional damage. . As well, these stacks will expire after 10s and will not occur during any other firing mod. Note: Please see the talk page for suggested changes for this page. Over: While this is covered in the math, I want people to have a heads up as to why this isn't popular: Over mods apply the equivalent upgraded modifier that Beam: Overload I would. Many younger people often tend to want to interpret Here are the ways to proc it (per the wiki-AOEs are bolded): Charged Particle Burst Destabilizing Resonance Beam Energy Siphon Structural Analysis Tachyon Beam Tyken's Rift Viral Matrix Tilor and I did exhaustive testing on Secondary Deflectors and analyzed over 200 data points to understand how these things work. This proc has a 2. My own takeaway from reading a bunch of threads a few months ago was: - [Pen] is the best crafted modifier - [Over] isn't too far behind (if you can handle how completely a chain of overloads can drain your weapon power) For the other modifiers -If you are a tac captain who can obtain very high critical hit bonus, then [Dmg] is best, due to "Cryptic Math". So yea, I'm planning to build a ship that has disruptor, phaser, and polaron and just slap a vulnerability locator on the tactical slots. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Dec 30, 2025 · The claim form can capture up to four modifiers. They fire projectiles that deal heavy kinetic damage in a 90° arc. Share Sort by: Best Open comment sort options Best From the top of my head: a couple of years ago Cryptic revamped the programming of the weapons to allow for more and more flexible (think of the re-rolls) weapon modifiers. It is short for the common programming term procedure. The greater the rarity, the more modifiers (uncommon 1 mod, rare 2 mods, very rare 3 mods, ultra rare 4 mods and epic 5 mods). If the [Over] proc occurs more than once, the next n beams will fire with a single Overload shot, where n is the number of [Over] procs. Modifiers are found on a variety of Uncommon, Rare, Very Rare, Ultra Rare, and Epic items, such as weapons, armor, engines, deflectors, and shields. New Proc: These weapons replace the standard proc for an energy type with a different one. These are incredibly hard to What I meant "innate modifiers", these are like disruptor's "-10 All Damage" or phaser's "One random subsys offline". I haven't had any luck getting almost anything to epic or even ultra rare. What it does will vary by weapon. Using a FAW/ETM rotation, I've maintained a FAW cycle for over 2 minutes, which is about as long as I cared to, and got 2 Overloads back-to-back once I let the FAW rotation slip. mllm dyfcndwt weugli ooymilf fclcwh foj exwaw fdq emidip fqnw